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Country Battles

Country Clash

Pick 2 to 5 countries and watch flag balls grow and multiply as they compete for space.

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About

Country Clash is a hands-off territory simulation. Choose how many countries take part, from two to five, and pick them from a list of 194 countries with a search box to find any flag quickly. Each country starts with one small flag ball, and the balls bounce around a square arena drawn over a world map, together with two power orbs. The amber SIZE orb makes any ball that touches it grow, and the cyan +1 orb creates a twin of that ball at the same size.

The orbs affect each other too: when SIZE and +1 meet, the +1 orb gets bigger and a new SIZE orb splits off, so power-ups slowly multiply, up to eight. A live scoreboard shows what share of the square each country covers, under the question "Who will take more area". Every country has its own bounce note, played over a quiet ambient chord. There is no timer or declared winner, so you decide when the result is settled.

How to Play

  1. Choose how many countries will compete, from 2 to 5.
  2. Search or scroll the list and tap flags to pick exactly that many countries, then press PLAY.
  3. Watch the balls bounce: the amber SIZE orb grows a ball and the cyan +1 orb clones it.
  4. Follow the scoreboard percentages to see which country covers the most area.

Tips

  • A clone copies the current size of the ball that touched the orb, so a ball that grows first and clones later gains area fastest.
  • Each power affects only the single ball that touched it, not the whole team.
  • Balls from different countries never merge; they bounce apart, and bigger balls push smaller ones aside.
  • Together the balls can fill only about 70% of the square, so scores tend to settle once space runs out.

Details

Category
Country Battles
Layout
landscape

A territory contest with no controls

Country Clash asks a simple question: which country will cover the most area? You choose between two and five countries from a list of 194, and each starts with one small flag ball. The balls bounce around a square arena drawn over a world map while a live scoreboard shows what share of the square each country covers.

How the power orbs work

Two orbs bounce around with the balls. The amber SIZE orb makes any ball that touches it grow. The cyan +1 orb creates a twin of the ball that touched it, at the same size.

The orbs also affect each other. When a SIZE orb and a +1 orb meet, the +1 orb gets bigger and a new SIZE orb splits off, so the power-ups slowly multiply, up to eight. That means the contest speeds up over time, because there are more chances to grow and to clone.

What decides the winner

Order matters. A clone copies the size of the ball that touched the orb, so a ball that grows first and clones afterwards gains area much faster than one that clones while it is still small. Each power affects only the single ball that touched it, so luck and position both play a part.

Balls from different countries never merge. They bounce apart, and bigger balls push smaller ones aside. Together the balls can fill only about 70% of the square, so the scores tend to settle once space runs out.

Sound and play

Each country has its own bounce note, played over a quiet ambient chord, so the arena sounds different for every combination of flags. There is no timer and no declared winner, so you decide when the result looks settled. It works well as a quick guessing game: pick a country each and watch whose flag takes over.

Frequently asked questions

How many countries can take part?
Between two and five.
What do the orbs do?
The amber SIZE orb makes a ball grow, and the cyan +1 orb clones it at its current size.
Is there a winner?
There is no timer or declared winner. Read the scoreboard percentages and decide when the result has settled.
Do the balls merge?
No. Balls from different countries bounce apart, and bigger balls push smaller ones aside.

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